wieso läuft es bei mir nicht? *heul*
hier ein auszug aus der unreal.log
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 UIRes\Pistol_Dot.tga)
Log: Imported Texture Transient.Pistol_Cross.Pistol_Dot
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 UIRes\Pistol_TriGlow.tga)
Log: Imported Texture Transient.Pistol_Cross.Pistol_TriGlow
Log: FactoryCreateBinary: Texture with TextureFactory (0 0 UIRes\Pistol_Tri.tga)
Log: Imported Texture Transient.Pistol_Cross.Pistol_Tri
Critical: appError called:
Critical: Unknown Unreal Texture Format
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: UD3DRenderDevice::SetTexture
Critical: URender:
rawLegendMesh
Critical: URender:
rawMesh
Critical: DrawMesh
Critical: URender:
rawActorSprite
Critical: URender:
rawActor
Critical: UCanvas::execDrawActor
Critical: (weaponInvPistol Entry.weaponInvPistol0 @ Function U2.U2Weapon.RenderOverlays : 0107)
Critical: UObject:
rocessEvent
Critical: (U2PlayerTestController Entry.U2PlayerTestController0, Function U2.U2PlayerController.RenderOverlays)
Critical: URender:
rawWorld
Critical: UGameEngine:
raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/17/01 19:52:35
vielleicht kann ja jemand was damit anfangen
und die ini hätt ich auch gern
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